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論文中文名稱:以AR無圖標技術應用於歷史教育 [以論文名稱查詢館藏系統]
論文英文名稱:Using AR Markerless technique in History Education [以論文名稱查詢館藏系統]
院校名稱:臺北科技大學
學院名稱:管理學院
系所名稱:資訊與財金管理系碩士班
畢業學年度:103
畢業學期:第二學期
中文姓名:從修齊
英文姓名:Chung Hsiu-Chi
研究生學號:102938013
學位類別:碩士
口試日期:2015/06/15
指導教授中文名:陳育威
口試委員中文名:吳建文;李炯三
中文關鍵詞:擴增實境歷史教育T檢定使用者經驗
英文關鍵詞:augmented realityhistoryeducationT-testuser experience
論文中文摘要:隨著行動裝置已日益趨於成熟,越來越多人開始著眼於行動影、音上的發展,擴增實境(augmented reality),又可稱為AR,是一種利用影像投影再輔以文字聲音等要素,以增加使用者之使用經驗、興趣,讓使用者有身歷其境的一種技術,也開始被廣泛的應用到日常生活中。目前AR應用雖然被運用在很多領域之中,但在結合歷史與教育學習的AR研究少之又少,且主要探討於單一特定方案或是單一時間之歷史,少有接續性的歷史教育概念。
本論文的研究目的即是想要探討將AR擴增實境技術運用於連續歷史教育面向時,對使用者總體經驗的影響,因此在系統內設計兩種不同的功能:以歷史事件認識歷史及朝代名稱認識歷史,兩種方式的不同設計下對使用者經驗的影響,透過問卷所設定的模型的蒐集使用者各項數據,再檢定來生成兩者不同功能下之所有數據,而後檢視在設計中何者為使用者經驗較高與較為重視之設計項,以此可認定造成AR結合歷史教育學習力上升之主要因素。
論文英文摘要:As mobile devices have become popular, more and more people began to focus on the mobile development of sound, music .Augmented reality, but also known as AR , is a technique that can combine text , model and music by your project device. It can increase the user’s experience and give a helpful way to learn.Although AR be used in many area, there are few combination of history and education.
The purpose of this paper that when we use this continuous history education app, we want to know how this app influence user. So we design two kinds of function in this system:Using historical events to know the history and Using dynasty name to know the history.We try two kinds of design to evaluate the user experience.At forth chapter, We use questionnaire and test to show what user may pay attention and what’s their favorite. In the conclusion, what is the effect in this new combination of AR history education and how we could do in the future.
論文目次:目錄

摘 要 i
ABSTRACT ii
誌謝 iv
目錄 iv
圖目錄 vi
表目錄 vii
第一章 緒論 1
第二章 文獻探討 4
2.1 AR擴增實境 4
2.1.1擴增實境分類 6
2.1.2 Android 6
2.1.3 Unity 7
2.2 AR在智慧型行動裝置上的功能與應用系統分析 7
2.3 影像辨識度分析 9
2.4使用者經驗分析 10
第三章 所開發之應用於歷史教育APP 12
3.1系統架構 12
3.2系統流程 14
3.2.1 Android與Unity端 17
3.2.1.1 Android 17
3.2.1.2 Unity 18
3.2.2無圖標投影 18
3.2.3使用者應用 19
3.2.3.1使用者體驗之檢定模型 20
3.2.3.2使用者體驗之問卷題項 21
第四章 實驗結果與分析 23
4.1實驗環境與設定 23
4.2實驗過程 23
4.3實驗結果 28
4.3.1實驗問卷數據 28
4.3.2實驗分析 33
第五章 結論 35
參考文獻 36
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http://unity3d.com/unity

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論文全文使用權限:同意授權於2015-07-15起公開