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論文中文名稱:利用藍牙實現行動裝置協同式串流影片播放 [以論文名稱查詢館藏系統]
論文英文名稱:Implementation of Collaborative Video Streaming on Mobile Device by Using Bluetooth [以論文名稱查詢館藏系統]
院校名稱:臺北科技大學
學院名稱:管理學院
系所名稱:資訊管理研究所
畢業學年度:102
出版年度:103
中文姓名:鄭景億
英文姓名:Ching-Yi Cheng
研究生學號:101938015
學位類別:碩士
語文別:中文
口試日期:2014-07-01
論文頁數:20
指導教授中文名:陳育威
指導教授英文名:Yu-Wei Chen
口試委員中文名:吳建文;陳世賢
中文關鍵詞:行動裝置藍牙協同式串流影片播放
英文關鍵詞:Mobile DeviceBluetoothCollaborativeVideo Streaming
論文中文摘要:目前為止,行動影片串流服務皆是透過3G/WiFi連至網路存取影片,而在行動影片服務上,使用者大多為各自使用行動裝置來觀賞多媒體影片,有些使用者也有可能因網路頻寬的限制而無法流暢的觀看影片。本研究中,提出一個新串流系統,且使用其傳輸機制,提供即時串流影片利用3G/WiFi透過HTTP下載,然後經由藍牙分享給附近相同興趣的使用者,進行影片同步觀賞。本系統建置一HTTP Live Streaming Server,使用者只需使用iPhone/iPad透過3G/WiFi存取網址,便可同時將影片傳輸給透過藍牙連接進來的所有節點進行瀏覽,創造一個協同式的影片即時串流播放環境,最後經由我們建置的即時環境測試,我們所提出的系統及其傳輸機制能夠達到影片播放的連續性,並改善Buffer需求空間,達到能源消耗的降低。
論文英文摘要:Nowadays, many users access the desired video services via 3G/WiFi by using their mobile devices. In this thesis, we propose a new streaming system to provide a live streaming video. People can use their iPhone/iPad to access the Web of an HTTP live streaming server. Nearby users can share the same video via Bluetooth to create a collaborative video streaming environment. Further, we also build a real-time environment test-bed to verify the performance of the proposed method. The experiment results show that the proposed method for live video keeps the continuous playback, low buffer requirement, and low energy consumption.
論文目次:摘 要 i
ABSTRACT ii
誌謝 iii
目 錄 iv
表目錄 v
圖目錄 vi
第一章 緒論 1
第二章 文獻探討 3
2.1 HTTP Live Streaming 3
2.2 行動裝置上的串流影片協作 4
2.3 藍牙 5
2.4 能源消耗 5
第三章 系統架構 6
3.1 系統概述 7
3.2 影片切割處理 8
3.3 藍牙協作 9
3.4 時間標記 10
第四章 實驗及結果 11
4.1系統建置 11
4.2 設置參數 12
4.3 實驗結果分析 13
4.3.1 影片播放連續性 13
4.3.2 Buffer需求度 16
4.3.3能源消耗比 16
第五章 結論 19
參考文獻 20
論文參考文獻:[1]. L. Keller, A. Le, and B. Cici, “MicroCast: cooperative video streaming on smartphones,” Proceedings of the 10th international conference on Mobile systems, applications, and services, 2012, pp.57-70.
[2]. Cisco Visual Networking Index, “Global mobile data traffic forecast update, 2011–2016,” Technical Report, Cisco, 2012.
[3]. P. Goldstein, “Credit suisse report: U.S. wireless networks running at 80% of total capacity,” FierceWireless.com, July 2011.
[4]. M. Sullivan, “A day in the life of 3G,” PCWorld.com, June 2009.
[5]. http://tools.ietf.org/pdf/draft-pantos-http-live-streaming-09.pdf.
[6]. https://developer.apple.com/LIBRARY/IOS/documentation/NetworkingInternet/Conceptual/StreamingMediaGuide/Introduction/Introduction.html.
[7]. J. Pan, L. Li, and W. Chou, “Real-Time collaborative video watching on mobile devices with REST services,” In Proceedings of 2012 Third FTRA International Conference on Mobile, Ubiquitous, and Intelligent Computing (MUSIC), 2012, pp.29-34.
[8]. http://www.google.com/mobile/+/.
[9]. M. S. Jang, H. Oh, J. Yang, J. K. Chor, K. Kim, and I. Cho, “Implementation of continuous HTTP live streaming using playback position request mechanism in heterogeneous networks,” In Proceedings of 15th International Conference on Advanced Communication Technology (ICACT), 2013, pp. 990-993.
[10]. https://developer.apple.com/library/ios/documentation/GameKit/Reference/GameKit_Collection/Introduction/Introduction.html.
[11]. K. Jahed, M. Younes, and S. Sharafeddine, “Energy measurements for mobile cooperative video streaming,” In Proceedings of IFIP Wireless Days, 2012, pp.1-3.
[12]. A. Devlic, P. Lungaro, P. Kamaraju, Z. Segall, and K. Tollmar, “Energy consumption reduction via context-aware mobile video pre-fetching,” In Proceedings of IEEE International Symposium on Multimedia (ISM), 2012, pp.261-265.
論文全文使用權限:同意授權於2017-08-04起公開